Pine01-Leaves02.mat 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Pine01-Leaves02
  11. m_Shader: {fileID: 4800000, guid: 0daa94f23f43f498b822cfbfc22c6689, type: 3}
  12. m_ShaderKeywords: _ALPHABLEND_ON _CELPRIMARYMODE_SINGLE _GLOSSYREFLECTIONS_OFF
  13. _SPECULARHIGHLIGHTS_OFF _UNITYSHADOWMODE_MULTIPLY
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _BaseMap:
  24. m_Texture: {fileID: 2800000, guid: 9a70b4dd6be684cb49da3dff61eef401, type: 3}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _CelCurveTexture:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _CelStepTexture:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailAlbedoMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _DetailBumpMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _DetailMask:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _DetailNormalMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _EmissionMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _MainTex:
  60. m_Texture: {fileID: 2800000, guid: 9a70b4dd6be684cb49da3dff61eef401, type: 3}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _MetallicGlossMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _OcclusionMap:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _ParallaxMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _SpecGloss:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. m_Floats:
  80. - _AlphaClip: 0
  81. - _Blend: 0
  82. - _BumpScale: 1
  83. - _CelExtraEnabled: 0
  84. - _CelNumSteps: 3
  85. - _CelPrimaryMode: 1
  86. - _Cull: 2
  87. - _Cutoff: 0.01
  88. - _DetailNormalMapScale: 1
  89. - _DstBlend: 10
  90. - _FlatRimEdgeSmoothness: 0.5
  91. - _FlatRimLightAlign: 0.5
  92. - _FlatRimSize: 0.5
  93. - _FlatSpecularEdgeSmoothness: 0.5
  94. - _FlatSpecularSize: 0.5
  95. - _Flatness: 1
  96. - _FlatnessExtra: 1
  97. - _GlossMapScale: 1
  98. - _Glossiness: 0
  99. - _GlossyReflections: 0
  100. - _GradientAngle: 0
  101. - _GradientCenterX: 0
  102. - _GradientCenterY: 0
  103. - _GradientEnabled: 0
  104. - _GradientEnd: 1
  105. - _GradientSize: 10
  106. - _GradientStart: 0
  107. - _LightContribution: 0.5
  108. - _LightFalloffSize: 0.0001
  109. - _LightmapDirectionPitch: 0
  110. - _LightmapDirectionYaw: 0
  111. - _Metallic: 0
  112. - _Mode: 2
  113. - _OcclusionStrength: 1
  114. - _OverrideLightmapDir: 0
  115. - _OverrideShadows: 1
  116. - _Parallax: 0.02
  117. - _QueueOffset: 0
  118. - _RimEnabled: 0
  119. - _SSS: 1
  120. - _SelfShadingSize: 0.429
  121. - _SelfShadingSizeExtra: 0.5
  122. - _ShadowEdgeSize: 0.017
  123. - _ShadowEdgeSizeExtra: 0.05
  124. - _ShadowFalloff: 0.5
  125. - _SmoothnessTextureChannel: 0
  126. - _Specular: 0
  127. - _SpecularEnabled: 0
  128. - _SpecularHighlights: 0
  129. - _SrcBlend: 5
  130. - _Surface: 0
  131. - _TextureImpact: 1
  132. - _UVSec: 0
  133. - _UnityShadowMode: 1
  134. - _UnityShadowPower: 0.2
  135. - _UnityShadowSharpness: 1
  136. - _VertexColorsEnabled: 0
  137. - _ZWrite: 0
  138. m_Colors:
  139. - _BaseColor: {r: 0.5053379, g: 0.32920966, b: 0.509434, a: 1}
  140. - _Color: {r: 0.50533795, g: 0.3292097, b: 0.509434, a: 1}
  141. - _ColorDim: {r: 0.43137258, g: 0.2784314, b: 0.43529415, a: 1}
  142. - _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
  143. - _ColorDimExtra: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
  144. - _ColorDimSteps: {r: 0.85, g: 0.85, b: 0.85, a: 0.85}
  145. - _ColorGradient: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  146. - _ColorSecondary: {r: 0, g: 0.48694158, b: 0.7075472, a: 1}
  147. - _ColorShadows: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  148. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  149. - _FlatRimColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  150. - _FlatSpecularColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}
  151. - _InternalColor: {r: 1, g: 1, b: 1, a: 1}
  152. - _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
  153. - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  154. - _UnityShadowColor: {r: 0.65, g: 0.65, b: 0.65, a: 1}